TD 1 : Hands-On Reinforcement Learning
MSO 3.4 Apprentissage Automatique
In this hands-on project, we will first implement a simple RL algorithm and apply it to solve the CartPole-v1 environment. Once we become familiar with the basic workflow, we will learn to use various tools for machine learning model training, monitoring, and sharing, by applying these tools to train a robotic arm.
To be handed in
This work must be done individually. The expected output is a repository named hands-on-rl
on https://gitlab.ec-lyon.fr.
We assume that git
is installed, and that you are familiar with the basic git
commands. (Optionnaly, you can use GitHub Desktop.)
We also assume that you have access to the ECL GitLab. If necessary, please consult this tutorial.
Your repository must contain a README.md
file that explains briefly the successive steps of the project. It must be private, so you need to add your teacher as "developer" member.
Throughout the subject, you will find a 🛠️ symbol indicating that a specific production is expected.
The last commit is due before 11:59 pm on March 5, 2024. Subsequent commits will not be considered.
⚠️ Warning Ensure that you only commit the files that are requested. For example, your directory should not contain the generated
.zip
files, nor theruns
folder... At the end, your repository must contain oneREADME.md
, three python scripts, and optionally image files for the plots.
Before you start
Make sure you know the basics of Reinforcement Learning. In case of need, you can refer to the introduction of the Hugging Face RL course.
Introduction to Gym
Gym is a framework for developing and evaluating reinforcement learning environments. It offers various environments, including classic control and toy text scenarios, to test RL algorithms.
Installation
We recommend to use Python virtual environnements to install the required modules : https://docs.python.org/3/library/venv.html
First, install Pytorch : https://pytorch.org/get-started/locally.
Then install the following modules :
pip install gym==0.26.2
Install also pyglet for the rendering.
pip install pyglet==2.0.10
If needed
pip install pygame==2.5.2
pip install PyQt5
Usage
Here is an example of how to use Gym to solve the CartPole-v1
environment Documentation:
import gym
# Create the environment
env = gym.make("CartPole-v1", render_mode="human")
# Reset the environment and get the initial observation
observation = env.reset()
for _ in range(100):
# Select a random action from the action space
action = env.action_space.sample()
# Apply the action to the environment
# Returns next observation, reward, done signal (indicating
# if the episode has ended), and an additional info dictionary
observation, reward, terminated, truncated, info = env.step(action)
# Render the environment to visualize the agent's behavior
env.render()
if terminated:
# Terminated before max step
break
env.close()
REINFORCE
The REINFORCE algorithm (also known as Vanilla Policy Gradient) is a policy gradient method that optimizes the policy directly using gradient descent. The following is the pseudocode of the REINFORCE algorithm:
Setup the CartPole environment
Setup the agent as a simple neural network with:
- One fully connected layer with 128 units and ReLU activation followed by a dropout layer
- One fully connected layer followed by softmax activation
Repeat 500 times:
Reset the environment
Reset the buffer
Repeat until the end of the episode:
Compute action probabilities
Sample the action based on the probabilities and store its probability in the buffer
Step the environment with the action
Compute and store in the buffer the return using gamma=0.99
Normalize the return
Compute the policy loss as -sum(log(prob) * return)
Update the policy using an Adam optimizer and a learning rate of 5e-3
To learn more about REINFORCE, you can refer to this unit.
🛠️ To be handed in Use PyTorch to implement REINFORCE and solve the CartPole environement. Share the code in
reinforce_cartpole.py
, and share a plot showing the total reward accross episodes in theREADME.md
.
Familiarization with a complete RL pipeline: Application to training a robotic arm
In this section, you will use the Stable-Baselines3 package to train a robotic arm using RL. You'll get familiar with several widely-used tools for training, monitoring and sharing machine learning models.
Get familiar with Stable-Baselines3
Stable-Baselines3 (SB3) is a high-level RL library that provides various algorithms and integrated tools to easily train and test reinforcement learning models.
Installation
pip install stable-baselines3
pip install moviepy
Usage
Use the Stable-Baselines3 documentation to implement the code to solve the CartPole environment with the Advantage Actor-Critic (A2C) algorithm.
🛠️ To be handed in Store the code in
a2c_sb3_cartpole.py
. Unless otherwise stated, you'll work upon this file for the next sections.
Get familiar with Hugging Face Hub
Hugging Face Hub is a platform for easy sharing and versioning of trained machine learning models. With Hugging Face Hub, you can quickly and easily share your models with others and make them usable through the API. For example, see the trained A2C agent for CartPole: https://huggingface.co/sb3/a2c-CartPole-v1. Hugging Face Hub provides an API to download and upload SB3 models.
huggingface_sb3
Installation of pip install huggingface-sb3==2.3.1
Upload the model on the Hub
Follow the Hugging Face Hub documentation to upload the previously learned model to the Hub.
🛠️ To be handed in Link the trained model in the
README.md
file.
📝 Note RL-Zoo3 provides more advanced features to save hyperparameters, generate renderings and metrics. Feel free to try them.
Get familiar with Weights & Biases
Weights & Biases (W&B) is a tool for machine learning experiment management. With W&B, you can track and compare your experiments, visualize your model training and performance.
Installation
You'll need to install both wand
and tensorboar
.
pip install wandb tensorboard
Use the documentation of Stable-Baselines3 and Weights & Biases to track the CartPole training. Make the run public.
🛠️ Share the link of the wandb run in the README.md
file.
⚠️ Warning Make sure to make the run public!
Full workflow with panda-gym
Panda-gym is a collection of environments for robotic simulation and control. It provides a range of challenges for training robotic agents in a simulated environment. In this section, you will get familiar with one of the environments provided by panda-gym, the PandaReachJointsDense-v3
. The objective is to learn how to reach any point in 3D space by directly controlling the robot's articulations.
Installation
pip install panda-gym==3.0.7
Train, track, and share
Use the Stable-Baselines3 package to train A2C model on the PandaReachJointsDense-v2
environment. 500k timesteps should be enough. Track the environment with Weights & Biases. Once the training is over, upload the trained model on the Hub.
🛠️ To be handed in Share all the code in
a2c_sb3_panda_reach.py
. Share the link of the wandb run and the trained model in theREADME.md
file.
Contribute
This tutorial may contain errors, inaccuracies, typos or areas for improvement. Feel free to contribute to its improvement by opening an issue.
Author
Quentin Gallouédec
Updates by Léo Schneider, Emmanuel Dellandréa
License
MIT