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Durand Ulysse
Connect4
Commits
9a2734b4
Commit
9a2734b4
authored
1 month ago
by
oumaima laklouch
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Update room.html
parent
c498ecaa
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public/room.html
+74
-0
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public/room.html
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View file @
9a2734b4
...
@@ -73,6 +73,80 @@
...
@@ -73,6 +73,80 @@
const
messages
=
document
.
getElementById
(
'
messages
'
);
const
messages
=
document
.
getElementById
(
'
messages
'
);
messages
.
innerHTML
+=
`<div><strong>
${
name
}
:</strong>
${
message
}
</div>`
;
messages
.
innerHTML
+=
`<div><strong>
${
name
}
:</strong>
${
message
}
</div>`
;
});
});
//canvas game
<
script
src
=
"
/socket.io/socket.io.js
"
>
</script>
<script>
const
socket
=
io
();
const
urlParams
=
new
URLSearchParams
(
window
.
location
.
search
);
const
roomId
=
urlParams
.
get
(
'
room
'
)
||
'
room0
'
;
// par ex. /room.html?room=room2
const
name
=
prompt
(
"
Ton nom ?
"
)
||
"
Player
"
;
const
COLS
=
7
;
const
ROWS
=
6
;
const
CELL_SIZE
=
100
;
const
RADIUS
=
CELL_SIZE
/
2
-
10
;
let
currentPlayer
=
0
;
let
gameState
=
Array
(
ROWS
).
fill
().
map
(()
=>
Array
(
COLS
).
fill
(
null
));
let
winner
=
null
;
const
canvas
=
document
.
getElementById
(
'
gameCanvas
'
);
const
ctx
=
canvas
.
getContext
(
'
2d
'
);
socket
.
emit
(
'
joinRoom
'
,
{
name
,
roomId
});
socket
.
on
(
'
startGame
'
,
(
data
)
=>
{
gameState
=
data
.
board
;
currentPlayer
=
data
.
currentPlayer
;
drawBoard
();
});
socket
.
on
(
'
updateGame
'
,
(
data
)
=>
{
gameState
=
data
.
board
;
currentPlayer
=
data
.
currentPlayer
;
winner
=
data
.
winner
;
drawBoard
();
if
(
winner
!==
null
)
{
alert
(
`Le joueur
${
winner
}
a gagné !`
);
}
});
canvas
.
addEventListener
(
'
click
'
,
(
e
)
=>
{
if
(
winner
!==
null
)
return
;
const
rect
=
canvas
.
getBoundingClientRect
();
const
x
=
e
.
clientX
-
rect
.
left
;
const
col
=
Math
.
floor
(
x
/
CELL_SIZE
);
socket
.
emit
(
'
move
'
,
col
);
});
function
drawBoard
()
{
ctx
.
clearRect
(
0
,
0
,
canvas
.
width
,
canvas
.
height
);
for
(
let
row
=
0
;
row
<
ROWS
;
row
++
)
{
for
(
let
col
=
0
;
col
<
COLS
;
col
++
)
{
let
x
=
col
*
CELL_SIZE
+
CELL_SIZE
/
2
;
let
y
=
row
*
CELL_SIZE
+
CELL_SIZE
/
2
;
// Trou
ctx
.
beginPath
();
ctx
.
arc
(
x
,
y
,
RADIUS
,
0
,
Math
.
PI
*
2
);
ctx
.
fillStyle
=
'
white
'
;
ctx
.
fill
();
// Pion
if
(
gameState
[
row
][
col
]
!==
null
)
{
ctx
.
beginPath
();
ctx
.
arc
(
x
,
y
,
RADIUS
,
0
,
Math
.
PI
*
2
);
ctx
.
fillStyle
=
gameState
[
row
][
col
]
===
0
?
'
red
'
:
'
yellow
'
;
ctx
.
fill
();
}
}
}
}
drawBoard
();
// initial
</script>
</script>
</script>
</body>
</body>
</html>
</html>
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