diff --git a/motus/CMakeLists.txt b/motus/CMakeLists.txt
index 108da781b86833fa37b4f8902e8a3bcb6a352f0c..a1e6262b5fc177c3e697b16dea393caaf42e9217 100644
--- a/motus/CMakeLists.txt
+++ b/motus/CMakeLists.txt
@@ -34,6 +34,7 @@ qt_add_qml_module(appmotus
         QML_FILES Bouton.qml
         RESOURCES
         QML_FILES GameWindow.qml
+        SOURCES jeu.h jeu.cpp
 )
 
 # Qt for iOS sets MACOSX_BUNDLE_GUI_IDENTIFIER automatically since Qt 6.1.
diff --git a/motus/GameWindow.qml b/motus/GameWindow.qml
index abdd6f38078c95a0d0629db4ebd091a65092b691..6f5bf26fc6766486659d20454279d587aa13d6f9 100644
--- a/motus/GameWindow.qml
+++ b/motus/GameWindow.qml
@@ -1,3 +1,6 @@
+
+
+
 import QtQuick
 
 Item {
@@ -9,11 +12,38 @@ Item {
         color: "#ffffff"
         anchors.fill: parent
 
+        // Zone où le mot est affiché
+        Row {
+            id: motDisplay
+            spacing: 10
+            anchors.top: parent.top
+            anchors.horizontalCenter: parent.horizontalCenter
+            anchors.topMargin: 50
+
+            Repeater {
+                model: jeu.motAffiche.split(" ") // Divise la chaîne en lettres et "_"
+
+                Rectangle {
+                    width: 50
+                    height: 50
+                    border.color: "#000000"
+                    border.width: 2
+                    radius: 5
+                    color: "#eeeeee"
+
+                    Text {
+                        anchors.centerIn: parent
+                        text: modelData
+                        font.pixelSize: 20
+                    }
+                }
+            }
+        }
+
         Clavier {
             id: clavier
             x: 225
             y: 594
         }
     }
-
 }
diff --git a/motus/jeu.cpp b/motus/jeu.cpp
new file mode 100644
index 0000000000000000000000000000000000000000..47e842336e820846729c9fdb400b9148f1222b5c
--- /dev/null
+++ b/motus/jeu.cpp
@@ -0,0 +1,23 @@
+#include "jeu.h"
+#include <iostream>
+
+Jeu::Jeu(QObject *parent) : QObject(parent), brain("./") {
+    brain.setFichierDico("words_alpha.txt");
+    brain.setNombreEssais(5);
+    brain.setTailleMots(5);
+    brain.initGame();
+
+    mot = QString::fromStdString(brain.getMot()); // ✅ Conversion std::string → QString
+
+    std::cout << "Mot choisi : " << mot.toStdString() << std::endl;
+}
+
+QString Jeu::getMotAffiche() {
+    if (mot.isEmpty()) return "";
+
+    QString affichage = QString(mot.at(0));
+    for (int i = 1; i < mot.length(); ++i) {
+        affichage += " _";
+    }
+    return affichage;
+}
diff --git a/motus/jeu.h b/motus/jeu.h
new file mode 100644
index 0000000000000000000000000000000000000000..6a765dc4ff27c744ec7bdcacce7d7ec321390d94
--- /dev/null
+++ b/motus/jeu.h
@@ -0,0 +1,23 @@
+#ifndef JEU_H
+#define JEU_H
+
+#include <QObject>
+#include "brain.h"
+
+class Jeu : public QObject {
+    Q_OBJECT
+    Q_PROPERTY(QString motAffiche READ getMotAffiche NOTIFY motChanged)
+
+public:
+    explicit Jeu(QObject *parent = nullptr);
+    QString getMotAffiche();
+
+signals:
+    void motChanged();
+
+private:
+    Brain brain;
+    QString mot;
+};
+
+#endif // JEU_H
diff --git a/motus/main.cpp b/motus/main.cpp
index d353e6d15f1a4b21fedb3e778618b26ae9257390..fb3911630b17432a18affe6d9f5da8b75055b8a8 100644
--- a/motus/main.cpp
+++ b/motus/main.cpp
@@ -1,30 +1,16 @@
 #include <QGuiApplication>
 #include <QQmlApplicationEngine>
-#include <iostream>
+#include <QQmlContext>
+#include "jeu.h"
 
-#include "brain.h"
-
-using namespace std;
-
-int main(int argc, char *argv[])
-{
+int main(int argc, char *argv[]) {
     QGuiApplication app(argc, argv);
-
     QQmlApplicationEngine engine;
-    QObject::connect(
-        &engine,
-        &QQmlApplicationEngine::objectCreationFailed,
-        &app,
-        []() { QCoreApplication::exit(-1); },
-        Qt::QueuedConnection);
-    engine.loadFromModule("motus", "Main");
 
-    Brain brain("./");
-    brain.setFichierDico("words_alpha.txt");
-    brain.setNombreEssais(5);
-    brain.setTailleMots(5);
-    brain.initGame();
-    cout << brain.getMot() << endl;
+    Jeu jeu;
+    engine.rootContext()->setContextProperty("jeu", &jeu);
+
+    engine.loadFromModule("motus", "Main");
 
     return app.exec();
 }