diff --git a/server.js b/server.js
index a7eeec61e284aab1ff6422e8f23aa9e90e24b83b..91ad4e1828f8d7edb3893a414ffe5460f34d1aba 100644
--- a/server.js
+++ b/server.js
@@ -121,102 +121,58 @@ io.on('connection', (socket) => {
             col
         });
 
-        const winner = checkWin(currentRoom.gameState, row, col);
-        if (winner !== null) {
-            hallOfFame[playerName] = (hallOfFame[playerName] || 0) + 1;
-            fs.writeFileSync('halloffame.json', JSON.stringify(hallOfFame));
-        }
-
-        currentRoom.currentPlayer = 1 - currentRoom.currentPlayer;
-        io.to(currentRoom.id).emit('updateGame', {
-            board: currentRoom.gameState,
-            currentPlayer: currentRoom.currentPlayer,
-            winner
-        });
-    });
-
-    socket.on('chatMessage', (message) => {
-        if (!currentRoom) {
-            return;
-        }
-        io.to(currentRoom.id).emit('message', {
-            name: playerName,
-            message
-        });
-    });
-
-    socket.on('disconnect', () => {
-        leaveRooms();
-    });
-});
-
-function findAvailableRow(board, col) {
-    for (let row = 5; row >= 0; row--) {
-        if (!board[row][col]) return row;
-    }
-    return -1;
-}
-
-function checkWin(board, row, col) {
-    const player = board[row][col];
     function checkWin(board, row, col) {
-        const player = board[row][col];
-        if (player === null) return null;
-    
+            const player = board[row][col];
+            if (player === null) return null;
         
-        const ROWS = board.length;
-        const COLS = board[0].length;
-        const WINNING_LENGTH = 4;
-    
+            const ROWS = board.length;
+            const COLS = board[0].length;
+            const WINNING_LENGTH = 4;
         
-        const directions = [
-            [0, 1],   
-            [1, 0],   
-            [1, 1],   
-            [1, -1]   
-        ];
-    
-        for (const [dx, dy] of directions) {
-            let count = 1;
-    
-            
-            for (let step = 1; step < WINNING_LENGTH; step++) {
-                const newRow = row + step * dx;
-                const newCol = col + step * dy;
-                if (
-                    newRow >= 0 && newRow < ROWS &&
-                    newCol >= 0 && newCol < COLS &&
-                    board[newRow][newCol] === player
-                ) {
-                    count++;
-                } else {
-                    break;
+            const directions = [
+                [0, 1],   // horizontal
+                [1, 0],   // vertical
+                [1, 1],   // diagonale descendante
+                [1, -1]   // diagonale montante
+            ];
+        
+            for (const [dx, dy] of directions) {
+                let count = 1;
+        
+                // Dans une direction
+                for (let step = 1; step < WINNING_LENGTH; step++) {
+                    const newRow = row + step * dx;
+                    const newCol = col + step * dy;
+                    if (
+                        newRow >= 0 && newRow < ROWS &&
+                        newCol >= 0 && newCol < COLS &&
+                        board[newRow][newCol] === player
+                    ) {
+                        count++;
+                    } else {
+                        break;
+                    }
                 }
-            }
-    
-            
-            for (let step = 1; step < WINNING_LENGTH; step++) {
-                const newRow = row - step * dx;
-                const newCol = col - step * dy;
-                if (
-                    newRow >= 0 && newRow < ROWS &&
-                    newCol >= 0 && newCol < COLS &&
-                    board[newRow][newCol] === player
-                ) {
-                    count++;
-                } else {
-                    break;
+        
+                // Dans l’autre direction
+                for (let step = 1; step < WINNING_LENGTH; step++) {
+                    const newRow = row - step * dx;
+                    const newCol = col - step * dy;
+                    if (
+                        newRow >= 0 && newRow < ROWS &&
+                        newCol >= 0 && newCol < COLS &&
+                        board[newRow][newCol] === player
+                    ) {
+                        count++;
+                    } else {
+                        break;
+                    }
                 }
-            }
-    
         
-            if (count >= WINNING_LENGTH) {
-                return player;
-            }
-        }
-    
-        return null;
-    }
+                if (count >= WINNING_LENGTH) {
+                    return player;
+                }
+          
     
     return null;
 }
\ No newline at end of file