diff --git a/public/index.html b/public/index.html
index 0b0a41de4d7dd0a18ab3a6fb8057a82da3c7825e..d98b75e5bc71453b96a5381056c9648e6837c012 100644
--- a/public/index.html
+++ b/public/index.html
@@ -4,6 +4,106 @@
   <title>Connect4 - Lobby</title>
   <style>
     /* Add CSS styles for lobby */
+    body {
+  margin: 0;
+  padding: 0;
+  background: linear-gradient(135deg, #2c3e50, #3498db);
+  font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif;
+  color: white;
+  display: flex;
+  flex-direction: column;
+  align-items: center;
+  text-align: center;
+  min-height: 100vh;
+}
+
+h1 {
+  margin: 30px 0 10px;
+  font-size: 3rem;
+  letter-spacing: 2px;
+}
+
+#login {
+  margin-bottom: 20px;
+}
+
+#nameInput {
+  padding: 10px 20px;
+  border-radius: 10px;
+  border: none;
+  font-size: 1rem;
+  width: 250px;
+}
+
+#rooms {
+  width: 80%;
+  max-width: 800px;
+  margin: 20px auto;
+}
+
+#rooms h2 {
+  font-size: 2rem;
+  margin-bottom: 10px;
+}
+
+#roomList {
+  display: grid;
+  grid-template-columns: repeat(auto-fill, minmax(180px, 1fr));
+  gap: 15px;
+  margin-top: 10px;
+}
+
+.room {
+  background-color: rgba(255, 255, 255, 0.1);
+  border-radius: 12px;
+  padding: 15px;
+  box-shadow: 0 0 10px rgba(0,0,0,0.3);
+}
+
+.room span {
+  display: block;
+  margin-bottom: 8px;
+  font-weight: bold;
+}
+
+.room button {
+  background-color: #e67e22;
+  border: none;
+  padding: 8px 16px;
+  border-radius: 8px;
+  color: white;
+  font-weight: bold;
+  cursor: pointer;
+  transition: background 0.3s;
+}
+
+.room button:hover {
+  background-color: #d35400;
+}
+
+#hall-of-fame {
+  margin-top: 40px;
+  width: 80%;
+  max-width: 600px;
+}
+
+#hall-of-fame h2 {
+  font-size: 1.8rem;
+  margin-bottom: 10px;
+}
+
+#hof-list {
+  list-style: none;
+  padding: 0;
+}
+
+#hof-list li {
+  margin: 5px 0;
+  background-color: rgba(255, 255, 255, 0.1);
+  padding: 8px 12px;
+  border-radius: 8px;
+}
+
   </style>
 </head>
 <body>
diff --git a/public/room.html b/public/room.html
index a01235835f0c15fd1e09a6ef9e428504eae3babe..e5ad5897c43deed1a61ac3581c4771f9cce6a322 100644
--- a/public/room.html
+++ b/public/room.html
@@ -3,7 +3,84 @@
 <head>
   <title>Connect4 - Game Room</title>
   <style>
-    /* Add CSS styles for game room */
+   body {
+  margin: 0;
+  padding: 0;
+  background: linear-gradient(135deg, #2c3e50, #3498db);
+  font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif;
+  color: white;
+  display: flex;
+  flex-direction: column;
+  align-items: center;
+}
+
+#game-container {
+  margin-top: 30px;
+  background-color: #2980b9;
+  padding: 20px;
+  border-radius: 15px;
+  box-shadow: 0 0 20px rgba(0,0,0,0.3);
+}
+
+#gameCanvas {
+  display: block;
+  background-color: #2980b9;
+  border-radius: 10px;
+  box-shadow: 0 0 15px rgba(0,0,0,0.4);
+}
+
+#players {
+  margin-top: 10px;
+  font-size: 1.2rem;
+}
+
+#chat {
+  margin-top: 30px;
+  width: 90%;
+  max-width: 700px;
+  background-color: rgba(255, 255, 255, 0.1);
+  padding: 15px;
+  border-radius: 10px;
+}
+
+#messages {
+  max-height: 200px;
+  overflow-y: auto;
+  text-align: left;
+  margin-bottom: 10px;
+}
+
+#messages div {
+  margin: 5px 0;
+  padding: 6px 10px;
+  background-color: rgba(255, 255, 255, 0.15);
+  border-radius: 6px;
+}
+
+#messageInput {
+  padding: 10px;
+  border-radius: 6px;
+  border: none;
+  width: 70%;
+  font-size: 1rem;
+}
+
+button {
+  padding: 10px 20px;
+  border-radius: 6px;
+  background-color: #e67e22;
+  color: white;
+  font-weight: bold;
+  border: none;
+  cursor: pointer;
+  margin-left: 10px;
+  transition: background 0.3s;
+}
+
+button:hover {
+  background-color: #d35400;
+}
+
   </style>
 </head>
 <body>
diff --git a/server.js b/server.js
index ef06faa014c000f72ee2cb4830e9a0b59c83447a..bd9fcc88495bb953875ea891c33f8b68dc48806d 100644
--- a/server.js
+++ b/server.js
@@ -177,53 +177,49 @@ function checkWin(board, row, col) {
     const WINNING_LENGTH = 4;
 
     const directions = [
-    [0, 1], // horizontal
-    [1, 0], // vertical
-    [1, 1], // diagonale descendante
-    [1, -1], // diagonale montante
+        [0, 1],   // horizontal →
+        [1, 0],   // vertical ↓
+        [1, 1],   // diagonale descendante ↘
+        [1, -1]   // diagonale montante ↗
     ];
 
     for (const [dx, dy] of directions) {
-    let count = 1;
-
-    // Dans une direction
-    for (let step = 1; step < WINNING_LENGTH; step++) {
-        const newRow = row + step * dx;
-        const newCol = col + step * dy;
-        if (
-        newRow >= 0 &&
-        newRow < ROWS &&
-        newCol >= 0 &&
-        newCol < COLS &&
-        board[newRow][newCol] === player
-        ) {
-        count++;
-        } else {
-        break;
+        let count = 1;
+
+        
+        for (let step = 1; step < WINNING_LENGTH; step++) {
+            const newRow = row + step * dx;
+            const newCol = col + step * dy;
+            if (
+                newRow >= 0 && newRow < ROWS &&
+                newCol >= 0 && newCol < COLS &&
+                board[newRow][newCol] === player
+            ) {
+                count++;
+            } else {
+                break;
+            }
         }
-    }
 
-    // Dans l’autre direction
-    for (let step = 1; step < WINNING_LENGTH; step++) {
-        const newRow = row - step * dx;
-        const newCol = col - step * dy;
-        if (
-        newRow >= 0 &&
-        newRow < ROWS &&
-        newCol >= 0 &&
-        newCol < COLS &&
-        board[newRow][newCol] === player
-        ) {
-        count++;
-        } else {
-        break;
+        // Direction opposée 
+        for (let step = 1; step < WINNING_LENGTH; step++) {
+            const newRow = row - step * dx;
+            const newCol = col - step * dy;
+            if (
+                newRow >= 0 && newRow < ROWS &&
+                newCol >= 0 && newCol < COLS &&
+                board[newRow][newCol] === player
+            ) {
+                count++;
+            } else {
+                break;
+            }
         }
-    }
 
-    if (count >= WINNING_LENGTH) {
-        return player;
+        if (count >= WINNING_LENGTH) {
+            return player;
+        }
     }
 
     return null;
-    }
-}
\ No newline at end of file
+}