diff --git a/app.js b/app.js
index b85290b032dac8380924ad052f96a0707da84b61..c6a6ca9d587c64662f87e1b177f2ec2ca5f6f1b0 100644
--- a/app.js
+++ b/app.js
@@ -68,7 +68,6 @@ io.on('connection', (socket) => {
     });
     socket.on('roque', (data) => {
         console.log(`[Server] Play reçu : ${JSON.stringify(data)}`);  // Debugging
-<<<<<<< Updated upstream
         socket.broadcast.emit('roque', data);  // On diffuse à tous les clients
     });
 
@@ -76,11 +75,6 @@ io.on('connection', (socket) => {
         socket.broadcast.emit('echec');
     });
         
-=======
-
-        socket.broadcast.emit('roque', data);  // On diffuse à tous les clients
-    });
->>>>>>> Stashed changes
 
     socket.on('play again', (roomId) => {
         const room = rooms.find(r => r.id === roomId);
diff --git a/htdocs/index.js b/htdocs/index.js
index 8f12958dbb4e8b609ac30e8c135b6044b33f6a77..a534d6006801df041390451ae2c260316fcc8c0b 100644
--- a/htdocs/index.js
+++ b/htdocs/index.js
@@ -501,20 +501,12 @@ function highlightMoves(tour,piece, row, col) {
             }            
         }
         if (row==0 && col == 4) {//position roi noir d'origine
-<<<<<<< Updated upstream
             if (board[0][3] === ""  && board[0][2] ==="" && board[0][1] ==="" && board[0][0] ==="T"){//rock à gauche 
-=======
-            if (board[0][3] === ""  && board[0][2] ==="" && board[0][1] ==="" && board[0][0] ==="t"){//rock à gauche 
->>>>>>> Stashed changes
                 let newRow = row;
                 let newCol = 2;
                 moves.push({ row: newRow, col: newCol });
             }
-<<<<<<< Updated upstream
             if (board[0][5] === ""  && board[0][6] ==="" && board[0][7] ==="T"){//rock à droite
-=======
-            if (board[0][5] === ""  && board[0][6] ==="" && board[0][7] ==="t"){//rock à droite
->>>>>>> Stashed changes
                 let newRow = row;
                 let newCol = 6;
                 moves.push({ row: newRow, col: newCol });
@@ -701,14 +693,11 @@ function movePiece(piece, newRow, newCol) {
                 piece: selectedPiece            // Nom de la pièce (ex: "pion", "tour", etc.)
             }
         });
-<<<<<<< Updated upstream
 
         if (echec(board)){
             socket.emit('echec');
         }
 
-=======
->>>>>>> Stashed changes
         //Verifie si c'était un rock
         if (piece.toLowerCase() == "k" && Math.abs(newCol-selectedPosition.col)==2){
             if (newCol-selectedPosition.col==2){//rock à droite
@@ -747,11 +736,7 @@ function movePiece(piece, newRow, newCol) {
                         to: { x: 7, y: 3 },        // Position d'arrivée
                         piece: "t"}
                     })
-<<<<<<< Updated upstream
                 } else if (player.isBlackPlayer){
-=======
-                } else {
->>>>>>> Stashed changes
                     board[0][3]="T"
                     board[0][0]=""
                     socket.emit('roque', {